Elden Ring How To Get Back To The First Boss
Elden Ring dominate tips and locations to get you started
Master and mandatory bosses
To find out all the bosses yous'll take to kill in the campaign in order to finish the game, check out our Elden Band main bosses!
The Elden Ring bosses you lot meet kickoff can be catchy early on. You'll probably be under-levelled and still learning the ropes when you find them, which is never going to go well. More chiefly, you won't really accept to fight a lot of these bosses properly until much later in the game. While there are actually simply a pocket-size number of bosses yous must fight (bank check out the box to see which ones). All the same, you lot're gong to run into a lot of these early Elden Ring bosses equally you find your way around, and if yous want to get stuck in early we accept all the info y'all need.
The path through Elden Band is broad open up and can often see y'all facing dozens of threats and bosses without really knowing if you're ready for them. Taking on anything is spring to be a large job and so fifty-fifty if it'south the correct time, coming upwardly hither we're just going to focus on the one's you're well-nigh likely to meet in the offset 20 or so hours of play. For the most part, these are all optional too, with only Margit acting every bit a gate keeper for the first surface area.
Beastman of Farum Azula
The Beastman of Farum Azula is plant in Limgrave in the Groveside Cavern, north of the Cave of Knowledge, past the church, forth a wall in the back of the nearby forest. This boss drops an amulet that boosts your maximum stamina, and a treasure chest in its domain contains the valuable Flask of Wondrous Physick, which tin can be customized to heal your HP and FP.
You can kill this boss with whatsoever form's starter gear, and you should endeavor to fight it as soon as possible to go that extra flask. A shield trivializes most of his attacks, and the shield sold at the church merchant is more than than enough to go on him at bay. Block, baby-sit counter when he pauses, and look out for a jumping attack at the end of his combo sequence, which he seems to use more frequently when below half health. Some of his attacks take a while to wind upwards, so don't block or dodge too early on. Rolling backwards volition evade most of his attacks since he swings his sword in an arc.
Demi-Homo Chiefs
The Demi-Human Chiefs live in the Dissenter'southward Cavern found on the dorsum of Limgrave'due south western beach. You'll desire a torch to navigate the cave itself, so exist sure to buy one from the nearby church building merchant if you don't have a light source. One time yous vanquish this dominate, you lot can access the dragon covenant island at the end of this cave, and it's habitation to some overnice spells.
The Demi-Human Chiefs are basically just overgrown basic enemies with on-screen HP confined. The smaller demi-humans that nip at your heels during this fight are the real problem. Proceed your distance or watch your back while yous clear out the other enemies, then focus on the chiefs themselves. Magic is incredibly powerful here, as y'all can thin the herd without getting in range of their melee attacks. If yous stay at the front end of the cavern, you lot tin occasionally fight the beginning primary without aggroing the second one, as well.
Tree Sentinel
This armored horseman is visible the moment you lot leave the Cave of Knowledge, but nosotros don't recommend fighting him immediately. At the commencement of the game, it's much safer to sneak by him or but take the long way around to avert his line of sight. Whenever y'all decide to fight him, you'll earn a shield Ash of War chosen Holy Ground. Being such a mutual sticking point for players (and understandably so), nosotros put together this Elden Band Tree Sentinel Boss guide, with everything you need on how to unseat this big brute.
Pumpkin Head
The Pumpkin Caput is found in a cave on the east side of Limgrave, e of the lake guarded by the Flying Dragon Agheel. Look for some ruins with a big pink plant in them. To reach the blocked tunnel leading to Pumpkin Caput, climb up on the nearby ruin fragment and drib down to the stairs below. Once you defeat him, y'all'll get his helm and meet a sorcery instructor named Sellen.
Pumpkin Head is a big dude with a big flail and a big caput. His flail causes hemorrhaging, fifty-fifty through a shield, so effort to stay to his side and rear and so you can more than easily dodge his hits. Blocking is effective, but you'll still take hemorrhage damage eventually. Pumpkin Caput volition occasionally use his massive helmet to headbutt y'all, often ii or 3 times in a row, and y'all should endeavour to avoid hitting his caput equally information technology doesn't take much damage. Equally e'er, playing at range works wonders.
Burial Tree Watchdog
This bizarre gargoyle is the terminal boss of the Stormfoot Catacombs, located only northwest of the Limgrave church building. A statue on the colina behind the church will point out this dungeon if you lot actuate it. Await for a pack of torch-wielding dregs past the ruin fragments on the footing. The Burial Tree Watchdog drops a magic-type Ash of War with a powerful skill when killed, giving intelligence-based characters a big heave early.
The Burial Tree Watchdog moves and attacks in strange bursts. Information technology loves to float up to the ceiling and spam a plunging set on, and your best bet is to back and curlicue abroad during this move. Wait for its plunge to brainstorm, and and so roll, otherwise its attack will probable track you. Hitting information technology with melee volition frequently provoke a near-360-degree sword swing, and it can besides breathe burn at you from range. That said, its melee attacks are harder to dodge than its spells, so magic is a good matchup. Surprisingly, pyromancies are pretty constructive besides.
Grave Warden
The concluding boss of the Murkwater Catacombs, the Grave Warden is located on the due east side of Limgrave, at the cease of the northern adjunct of Agheel Lake. It's guarded by skeletons and slimes which can easily be bypassed. This boss drops the Storm Bract Ash of State of war, which is mighty handy for less magic-inclined Tarnished.
The Grave Warden pummels you lot with close-range hammer swings and long-range sweeping attacks. All types of magic are effective on him, but he closes gaps quickly, and so y'all'll need to stay on your toes. There's no real magic bullet for this boss: look out for his large chain attacks, cake or dodge his hammer barrages (which usually come up in hits of 3), and sneak in impairment when you lot can. When you get him to low wellness, he'll enter a buffed state which seems to enhance his attacks, and then just be actress conscientious in the second half of the fight.
Stonedigger Troll
This dominate is basically a tougher version of the fleshy giants plant all over Limgrave. Information technology'due south the final boss of the Limgrave Tunnels, which are accessed via the northwestern tip of Agheel Lake. You lot'll need to take two lifts down to achieve this boss; drop off the second one halfway through its descent to attain a hidden platform. This leads to a forked path with a third elevator on the left. You can take this down or drib down the rocks running clockwise around the mine shaft.
The Stonedigger Troll has high concrete defense and will fifty-fifty crusade slashing weapons to bounciness off of his thick peel. Crushing weapons like axes and clubs work well, just magic is the existent ticket here. Even the almost basic spells volition make short work of him, and from a rubber distance, so channel your inner mage if you can. When the Stonedigger Troll reaches half health, look out for a flurry of smash attacks which often ends in an AoE that hits well-nigh the entire room. Go along your altitude during this attack, equally the troll will turn toward you. If you decide to smack at his legs with melee, programme on dodging a stomp assail afterward each hit you country.
Bloodhound Knight Darriwil
Bloodhound Knight Darriwil is institute in the Forlorn Evergaol, which is accessed through the teleport plate in Stormhill north of Limgrave'south starting area. Once you use the plate, you can't leave until you beat Darriwil or die, so go in prepared.
This dominate moves and attacks quickly, has long range thanks to a massive sword which causes hemorrhaging, and will oft disappear before quickly getting shut to you. He has a basic iv-hit rush philharmonic that normally ends in a leaping attack, and this gives you a prissy opening to deal damage. If you come across him dragging the ground with his sword, dodge to the right at the accented last second to avoid a tracking upswing. If he drags his claws, contrivance directly backwards to stay out of range. Magic is tough to use in this fight because Darriwil is so aggressive, and yous'll probably want a trusty shield no matter what you're using. That said, you lot can sneak in some magic damage right every bit Darriwil phases into the arena.
This boss is a lot like Artorias from the Dark Souls DLC; his wily movements tin take some getting used to, then await a tough fight.
Flying Dragon Agheel
This dragon volition descend upon Lake Agheel when you become shut to the middle of the lake. When you defeat it, you'll receive its heart, which you can trade for a powerful incantation at the isle accessed via the Demi-Human being Chiefs' cave.
Agheel feels like a Monster Hunter dominate, only put. Information technology has heavily telegraphed tail, claw, and breath attacks which hit hard, and it has a ton of wellness and high defense. You're going to want to be mounted on your spectral steed, Torrent, for this entire fight. It's a nightmare to fight Agheel on foot only because his fire breath attacks are almost impossible to outrun without Torrent. Gallop abroad if he so much equally twitches, and to avoid aerial plunge and jiff attacks, canter counter-clockwise if Agheel flies upward into the air. His sweeping claw attacks can reliably exist dodged by retreating and double-jumping with Torrent. Agheel'south head takes extra damage and he'southward weak to lightning, merely hit his wing tips and legs is also constructive. This fight will take a while, but as long as you lot stay on your horse and play cautiously, Agheel goes down fairly hands.
Margit, the Fell Omen
The last boss of the Elden Band network examination, and the introductory boss of Stormveil Castle, Margit the Fell Omen is a fast-moving spell swordsman with an incredible variety of attacks. Bring a shield, bring a buddy, summon a phantom – use any you have. In fact, he's so ominous an omen that we put together a full guide dedicated to how to shell Margit in Elden Band, with all the info you lot need correct here. You'll demand it, because Margit is the full package: mobile, deadly, and tanky. Good luck, Tarnished.
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Source: https://www.gamesradar.com/elden-ring-bosses/
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